Franchise relationship guide

Is 1666 Amsterdam Assassin's Creed?

No. 1666: Amsterdam is a separate Panache Digital Games property, not an Assassin's Creed sequel, spin-off, or Ubisoft release. The strong resemblance comes from creator Patrice Désilets, the project's complicated ownership history, and a shared interest in historical-city action.

Official 1666 Amsterdam Steam artwork used in a guide comparing the game with Assassin's Creed
Official Steam artwork for 1666: Amsterdam. The game is developed and published by Panache Digital Games, not Ubisoft.

Quick answer

1666: Amsterdam is related by creative history, not by franchise

1666: Amsterdam is not part of Assassin's Creed. It has its own setting, characters, supernatural premise, store pages, developer, and publisher. Ubisoft does not list it as an Assassin's Creed title, while the current official Steam page identifies Panache Digital Games as both developer and publisher.

The connection is Patrice Désilets. He was a creative director on the early Assassin's Creed games, later began 1666: Amsterdam at THQ Montreal, and continued pursuing the idea after a long dispute with Ubisoft over his employment and the project's intellectual-property rights. That history explains why searches such as ‘1666 Amsterdam Assassin's Creed’ and ‘is 1666 Amsterdam an Assassin's Creed game?’ are common, but it does not make the new game an Ubisoft franchise entry.

The safest way to describe it is: an independent historical action-adventure from an Assassin's Creed creator, with some overlapping design interests but a different world and ownership chain.

Ownership timeline

How Assassin's Creed, Ubisoft and 1666: Amsterdam became connected

The relationship makes sense once the creator and rights timeline is separated from the fiction of either game series.
1

Patrice Désilets helped define early Assassin's Creed

Before 1666: Amsterdam, Désilets was closely associated with the creative direction of Assassin's Creed and Assassin's Creed II. This is the real creative link behind most comparisons.

2

1666: Amsterdam began at THQ Montreal

After leaving Ubisoft, Désilets joined THQ Montreal and worked on a new historical project. THQ's collapse led Ubisoft to acquire the studio and its projects in 2013.

3

Ubisoft and Désilets disputed the project

Désilets was dismissed after returning to Ubisoft and pursued legal action. Contemporary reporting described 1666: Amsterdam as the central intellectual property in the dispute.

4

A 2016 settlement returned the rights

Ubisoft and Désilets settled their dispute in 2016, with reporting stating that he regained the rights to 1666: Amsterdam. That outcome is a key reason the project can now exist outside Ubisoft.

5

Panache now presents the game independently

The current project is associated with Panache Digital Games and has its own official store presence. Its modern identity is separate from Assassin's Creed even though the creator's earlier work informs audience expectations.

Design comparison

Why the games can look related at first glance

The similarities are broad creative ingredients, while the confirmed premise and ownership are distinct.
Official 1666 Amsterdam investigation screenshot illustrating its historical action-adventure style
Official Steam screenshot. Historical city exploration invites comparison, but the Collector, witchcraft and Originals belong to 1666: Amsterdam's own fiction.

A historical city as a playable system

Both projects attract players who enjoy navigating a recognizable historical place rather than a generic fantasy map. That is a design comparison, not evidence of a shared universe.

Creator-led expectations

Players associate Désilets with layered movement, stealth, systemic encounters and history-driven storytelling. Those expectations follow the creator even when the franchise changes.

Different supernatural framework

1666: Amsterdam is framed around the Collector, witchcraft, the Originals and the Esbat. It is not built around Assassins, Templars, the Animus or Pieces of Eden.

Different business identity

The official page names Panache Digital Games. There is no Ubisoft branding, Assassin's Creed subtitle, or first-party statement positioning it as a franchise spin-off.

Fact check

1666 Amsterdam vs Assassin's Creed: what is and is not connected

Use this table to separate confirmed history from visual or thematic assumptions.
Topic Confirmed connection Not confirmed Best conclusion
Creator Patrice Désilets worked on early Assassin's Creed and later created 1666: Amsterdam. That creator link does not make every later project an Assassin's Creed game. Describe it as a game from an Assassin's Creed creator.
Publisher and owner Ubisoft acquired the THQ Montreal project and later settled the rights dispute. Ubisoft is not presented as the current developer or publisher. Use the current Panache and Steam listings for present-day ownership context.
Universe Both use historical settings and action-adventure language. No shared canon, Animus, Assassin Brotherhood or Templar storyline is announced. Treat the worlds as separate unless an official source says otherwise.
Gameplay Historical exploration, investigation and combat create understandable comparisons. A similar camera or city does not prove identical parkour, stealth or mission structure. Judge mechanics from the Prologue and official gameplay material.
Name and branding The official title is 1666: Amsterdam. It is not marketed as Assassin's Creed: 1666 or an Ubisoft spin-off. Avoid fan-made franchise labels in downloads, videos and guide titles.

Current game identity

What the official material shows instead

The present game should be evaluated through its own characters, systems and official pages.
Official 1666 Amsterdam Esbat screenshot showing the game's distinct supernatural identity
Official media is more reliable than fan comparisons when identifying the game's current premise and branding.

Source check

Where the relationship is documented

The current identity comes from official Panache and Steam pages. The ownership timeline is supported by contemporary reporting on the Ubisoft settlement and return of the intellectual-property rights.

Current developer
Panache Digital Games
Current publisher
Panache Digital Games
Ubisoft settlement
Reported in April 2016
Page checked
July 29, 2026
Steam: official 1666: Amsterdam page Panache Digital Games official site Eurogamer: Ubisoft and Désilets settle dispute Polygon: Désilets regains 1666 Amsterdam rights

Continue reading

Related 1666 Amsterdam guides

Patrice Désilets' next game

Follow the creator-led history from Assassin's Creed to Panache and the current 1666: Amsterdam project.

Read creator guide

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Open comparisons

FAQ

1666 Amsterdam and Assassin's Creed FAQ

No. 1666: Amsterdam is a separate Panache Digital Games property. It is not announced as an Assassin's Creed sequel, spin-off or Ubisoft release.

The main reason is creator Patrice Désilets, who helped direct early Assassin's Creed games before developing the idea that became 1666: Amsterdam. The historical-city action style also encourages comparisons.

Ubisoft acquired THQ Montreal and its projects in 2013, then disputed the project rights with Désilets. Reporting on their 2016 settlement says the 1666: Amsterdam rights returned to him.

No shared universe has been announced. The current premise uses the Collector, witchcraft, the Originals and the Esbat rather than Assassin's Creed's factions and Animus framework.

No. The current official Steam page lists Panache Digital Games as developer and publisher. Ubisoft is relevant to the project's earlier ownership dispute, not its current store identity.